Every pirate has a Pistol so fittingly, it's Tetra's Standard Special. She pulls it out and shoots a bullet. The bullet causes little damage, but that percentage eventually adds up.

Throwing Knife is Tetra's side special. She throws her curved knife at the foe and, like a boomerang, it returns to her. This attack does more damage than the pistol but it doesn't reach as far.
Tele Jump is Tetra's Up Special. She starts a small back flip and then vanishes. By tilting the Control Stick, you choose where she reappears and finishes her back flip. If you teleport her in mid air, by tapping down, she performs a downward sword strike.

Spinning Transform is her Down Special. She spins around, similar to Toon Link's Spin Attack but magical energy forms around her and she turns into Zelda. The thing to remeber with all the transform attacks is the initial hit is designed to give Zelda/Tetra/Sheik some space while she transforms. After that attacking, she's still finishing up the transformation so she's vulnerable.

Phantom Armor is Tetra's Final Smash. Her spirit leaves her body and a Wrecker Phantom is generated next to her. She enters the Phantom. providing her with high offensive abilities, along with invulnerability. The Phantom is not very fast but it can pass through solid objects.

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